EA hasn’t had to work very difficult to make its money. In the industry increasingly dominated with the “games as a service” strategy, EA’s sports franchises can be a curious anomaly to which typical rules don’t apply. Similar to clockwork, each year FIFA starts in time for new soccer time, and the same pool of shoppers fork out $60 for the what on earth is virtually the same package each and every time (myself included, by the way). Yes, there are incremental updates: new crowd chants, person celebrations, minor tweaks for you to passing and tackling. Nevertheless essentially FIFA has been the similar game since its debut upon current generation hardware back 2013.
Unlike other annualized franchises such as Call of Duty, there is been little pressure in EA to innovate above making each game a iteration of the previous. Or maybe, I should say, there’s also been an apparent lack of economical incentive to do so. So why typically the sudden inspiration to change method? Is EA finally giving an answer to murmuring complaints of reliving its same tired food? In part, perhaps, but a great deal more critically, it has found a means to help combat an hindrance that has stood in the way of the corporation making even more astronomical results.
There’s a certain time each and every year that sees a strange occurrence in video game stores throughout the country. You might have seen the idea yourself, a juxtaposition of brand name new FIFA copies cellular lining one side of the junction, a graveyard of the past year’s on the other. Sports game titles are unique in that as soon as the latest and greatest is otherwise engaged in the wild, what possesses come before is quickly irrelevant and worthless. The condition, then, was what to do with all of the old copies - properly good one week, obsolete the subsequent. Enter “The Journey. ”